I tried some old standbys like The Killers and Janelle Monáe, as well as the Star Wars: The Rise of Skywalker trailer from D23, and was pleased with all of it. If you like a good thump in all of your music these will disappoint, but most people should be impressed after testing over a dozen headsets over the past few months from companies like SteelSeries, Turtle Beach and Logitech, the difference in audio depth was vast. It's crisp and clear with springy but not overbearing bass (almost like you could hear the speaker stretch). This is not to suggest that the audio quality is equal to that of a monitor, though. I find myself taking the headset off often just to check that I'm not disturbing my coworkers, only to realize that the surround sound is just that good.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Sometimes I have trouble telling the difference between my Thunderbolt monitor's audio and the headphones, because the Orbit S is so immersive. Not great when your boss is sitting right behind you. I've gotten up to use the bathroom only to come back, crank my music up and find it blasting out of my monitor speakers because the Orbit S had shut off. It also turns off by itself, which is good for when you forget to but less so when you're only gone for a short time and expect it to waiting for you. But you do need to turn it on before you use it, which is sort of a baffling design choice since it's not wireless, it doesn't really need to conserve battery. Plug it in and you're good to go, with no messy configuration options or additional setup required. The package comes with a 3.5mm cord as well as USB-A, so at least you have options. At least it connects via via USB-C, which should make users of ultra slim laptops and flagship phones happy. Alas, it's not wireless you'll need to connect directly to your computer or console. The $330 HyperX Cloud Orbit S is sleek and black, with soft leatherette ear pads and an aluminum frame. It's like you're not even wearing a headset. Now HyperX is teaming up with Audeze to raise the bar even more, delivering crystal clear, immersive audio that's responsive turn your head and it gets louder. So it's only natural that gaming headsets have to step up a bit - we've seen companies like SteelSeries deliver sound worthy of the most high-end audio equipment, with design to match. It's not just tinny MIDI tunes and beeps anymore we're talking realistic gunfire, explosions and stirring orchestral scores worthy of grand concert halls. Given that HyperX’s headset is $70 cheaper than Audeze’s, that’s a sacrifice many will be willing to make, and it’s also worth bearing in mind that the HyperX headset felt lighter and smaller in our hands-on, so it should be more comfortable for those marathon gaming sessions.Games these days are getting serious about their audio. However, the main difference between the two headsets is that HyperX’s doesn’t offer Bluetooth wireless you have to connect it up to your device using a cable. The headset itself uses the same 100mm planar magnetic drivers as on the Mobius headset. You’ll need to use USB to charge the headset’s digital processor though, which has a battery life of 10 hours. The USB-C cable will now be the default for many, but there’s also a USB-A cable and a 3.5mm audio connector. HyperX is going to box in three cables to allow you to use the headset in different scenarios. The headset also boasts sound isolation which worked very well to deaden the general chatter inside the convention centre. HyperX will load the headset with five different audio presets tuned for gamers.
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